Bridge to creativity!
Type
Label
Bridge to creativity!
Language
eng
Characteristic
documentcombination
resource.interestAgeLevel
Ages 5-7
resource.interestGradeLevel
Grade K-2
Main title
Bridge to creativity!
Oclc number
1090815432
Series statement
Building and engineering
Summary
Innovation and creativity come together to kelp kids build new things, solve problems, and explore the world around them. Design everything from bridges to new creatures ; learn about basic programming ; develop logical thinking and problem-solving skills ; explore music and instruments
Table Of Contents
This pre-loaded tablet includes the following apps: Bridge constructor playground -- Frosby species Creature Lab -- Kidbot -- Lipa Knight -- Pango Build Park -- Qixel Animate -- School Lunch Maker -- Spiral mixer -- Tiny Builders -- Toc and Roll
resource.variantTitle
Building and engineering
Contributor
Subject
- Video games
- Educational games
- Mobile apps
- Mobile apps
- Creative activies and seat work
- Building -- Interactive multimedia
- Problem solving in children -- Interactive multimedia
- Education, Preschool -- Interactive multimedia
- Imagination
- Readiness for school + Study and teaching (Early childhood) -- Interactive multimedia
- Critical thinking in children -- Interactive multimedia
- Engineering + Study and teaching (Preschool) -- Interactive multimedia
- Creative ability in children -- Interactive multimedia
- Educational games
- Reading readiness -- Interactive multimedia
- Early childhood education -- Interactive multimedia
- Literacy + Study and teaching (Preschool) -- Interactive multimedia
- Video games
Distributor
Publisher
Mapped to
Incoming Resources
- Has instance1
Outgoing Resources
- Contributor2
- Genre3
- Subject18
- Video games
- Educational games
- Mobile apps
- Mobile apps
- Creative activies and seat work
- Building -- Interactive multimedia
- Problem solving in children -- Interactive multimedia
- Education, Preschool -- Interactive multimedia
- Imagination
- Readiness for school + Study and teaching (Early childhood) -- Interactive multimedia
- Critical thinking in children -- Interactive multimedia
- Engineering + Study and teaching (Preschool) -- Interactive multimedia
- Creative ability in children -- Interactive multimedia
- Educational games
- Reading readiness -- Interactive multimedia
- Early childhood education -- Interactive multimedia
- Literacy + Study and teaching (Preschool) -- Interactive multimedia
- Video games
- Content2
- Distributor1
- Is Part Of1
- Publisher1
- Mapped to1