Chelmsford Public Library

Play at work, how games inspire breakthrough thinking, Adam L. Penenberg

Label
Play at work, how games inspire breakthrough thinking, Adam L. Penenberg
Language
eng
Bibliography note
Includes bibliographical references (p. 207-236) and index
Index
index present
Literary Form
non fiction
Main title
Play at work
Nature of contents
bibliography
Oclc number
854512593
Responsibility statement
Adam L. Penenberg
Sub title
how games inspire breakthrough thinking
Summary
"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--, Provided by publisher
Table Of Contents
Gameful design -- Serious play -- Games at work
Content
Mapped to

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